Assassin’s Creed Odyssey in 2025 – A Soulless RPG with a Forgettable Story
Graphics and Story are underwhelming at the start, it feels and looks like a mobile game. The game feels and plays like a soulless "go to this point" and "go to that point"
Underwhelming Experience
At the start, Assassin’s Creed Odyssey feels and looks like a mobile game. The graphics are surprisingly bad, even on max settings, with noticeable texture popping and low-quality ground textures. The animations are visually unremarkable despite having a big Ubisoft budget.

A Disappointing Evolution of the Series
I’m shocked at the state of Assassin’s Creed games. Even compared to my last review of Assassin’s Creed 1, which had a terrible PC port and poorly aged combat, I still found that game to be a better experience with a more intriguing story than Odyssey.
To make matters worse, this is a single-player game with microtransactions. While I personally don’t care about that, seeing the low-quality state of the game makes it feel more like a cash grab than a passion project. Assassin’s Creed 1, despite its flaws, at least showcased the passion and innovation of its developers, something that is sorely lacking here.
Assassin’s Creed Odyssey, Tedious & Empty RPG
Odyssey feels soulless—the gameplay boils down to “go here, do this” in an uninspired open-world structure. While some players may enjoy the grind and endless map markers, I find it to be tedious and devoid of meaningful gameplay.
Comparing it to The Witcher 3, which is also an Open World RPG, Odyssey falls short in every way. Story, world-building, quests, and overall engagement.
Conclusion
Odyssey tries to be an RPG, it ultimately lacks passion and a compelling storytelling. It’s an exhausting soulless checklist of tasks rather than an immersive experience.
Main Story | Main + Sides | Completionist | All Styles |
45½ Hours | 85 Hours | 144 Hours | 94½ Hours |
Gameplay: 7/10
Story: 4/10
Music: 7/10
Game Design: 4/10
Enjoyment: 2/10
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